GenGrades

FigCraft: free download and install guide

Published Updated

Replaces FigmaInterface designLicense: Apache-2.0

Download

Latest version 0.12.1, released 2026-10-28

Other downloads (24)Other processors, portable versions, Linux packages and the command-line tool.

Windows

macOS

Linux

  • figcraft-0.12.1-linux-aarch64.AppImage

    SHA-256 376bfefe6e596775287ca29df1e437d43891d954559a5b6ed372e60cf28ffa60

  • figcraft-0.12.1-linux-aarch64.deb

    SHA-256 986744ed741f831b7f13b6acab59bddaf912f0b2e072857dee9e2bfbbc23a0cc

  • figcraft-0.12.1-linux-aarch64.flatpak

    SHA-256 abea34b726d857a415847fa2af41a18704c19067d7b74524801f224135cd164f

  • ARM6468.6 MB

    figcraft-0.12.1-linux-aarch64.pkg.tar.zst

    SHA-256 8cb1543dfe0d6332db2bb117323a6e7edb42d4b81c9cdd2f10e7fa9386adc893

  • figcraft-0.12.1-linux-aarch64.rpm

    SHA-256 401fa399c4bc36ab6cf96ac304f366bc6da3805fbc8ffc9f02fe157285799348

  • figcraft-0.12.1-linux-aarch64.tar.gz

    SHA-256 72269287aafcfd681100a30e0ec80619a383c75f8e1b845ff73973754d5d1e59

  • figcraft-0.12.1-linux-riscv64.deb

    SHA-256 c0c4c061c344de6b8a09aaa0262046e164efc9bf601047e54f772c94dd779c2a

  • figcraft-0.12.1-linux-riscv64.rpm

    SHA-256 50047bf0e182ec96908730f113a1138af6a8d81384ae2a612368ae172f925f33

  • figcraft-0.12.1-linux-riscv64.tar.gz

    SHA-256 1669704df859ebe5156c7154e42d0919934566ea6dc3ba01663fb5340555ca1e

  • figcraft-0.12.1-linux-x86_64.deb

    SHA-256 5248497cc437eae617df3151553b700d59db6ef5de58d4c5ebbd182cfc9e7283

  • figcraft-0.12.1-linux-x86_64.flatpak

    SHA-256 cfedd4ee2a878791721864063ffaaf0b50d51298fc62e32de16fc6daacc3b48b

  • figcraft-0.12.1-linux-x86_64.pkg.tar.zst

    SHA-256 49e6310393b2a2f0f7a942fa5045a05ca549739884cd3d7b86cb6590ca0532ca

  • figcraft-0.12.1-linux-x86_64.rpm

    SHA-256 2937059bef68c58409db6685f813195d6e00a8eb224761c7b89a5e3de31c81d9

  • figcraft-0.12.1-linux-x86_64.tar.gz

    SHA-256 00a29f4cc382807d840f5d3e9b59f4c8829356789afbb956a0964918295e49dd

  • figcraft-server-0.12.1-linux-aarch64.tar.gz

    SHA-256 83e83e3dc59801573bae0faff7034da7a01569ac8767351a930bb22ec5b5ede9

  • figcraft-server-0.12.1-linux-x86_64.tar.gz

    SHA-256 425c1335d5c665045bbf2417ae2f2cc388c4061cfdf80fea51b03fc1e8f0025d

FreeBSD

Web

  • figcraft-web-0.12.1.zip

    SHA-256 8f52f52d4897d35b14c2a347c44ab6362b60b93d6a2f54a17d218111b9006c37

Every button downloads the official file from the project's GitHub release. GenGrades does not host or change it.

How to installAll versions and release notes on GitHubAll checksums (SHA256SUMS.txt)

What FigCraft is

In one or two sentences, before anything else.

FigCraft is a free, open-source interface design app from the ArtCraft team (storytold on GitHub) that rebuilds the Figma workflow in pure Rust: frames, auto layout, components, variables and prototypes in a native app that works offline. It runs on Windows, macOS, Linux, FreeBSD and in the browser, and is still in alpha.

Main features

What it can do, one sentence each, and whether we actually tested it.

  • Auto layout and layout grids

    Auto layout in both directions with wrap and grid, padding, gaps, Hug / Fill / Fixed sizing and min and max sizes, plus constraints and layout grids for everything else.

  • Components, variants and variables

    Main components, instances whose overrides survive edits, component sets with variants, an Assets panel, and local styles and variables (colour, number, string, boolean) with modes such as Light and Dark.

  • Vector networks

    Pen and Pencil tools, a vector edit mode, a shape builder, boolean groups whose shapes stay editable, and variable-width strokes.

  • Prototyping

    Connections, triggers, Smart Animate-style transitions, variables with if / else conditions, flows, and a presentation view with device frames.

  • Dev Mode and code

    Ready-for-dev status, annotations, measurements, Compare changes, and code in CSS, HTML, React, Leptos, SwiftUI and Compose in which component properties become parameters.

  • Local files and common formats

    Designs save as .figcraft files on your own disk, with no account and no telemetry. SVG, PNG, JPG, WebP and PDF go in and out, and .fig files and Figma REST API file JSON open too.

    The README says .fig files open only best effort.

  • Live sessions (preview)

    Share an open file online or on the local network with a join code or link and edit it together, with live cursors, selections and per-person undo; a self-hosted figcraft-server keeps a team's files.

    A preview with no accounts: the code or link is the access, and the README says online sharing is not end-to-end encrypted.

  • CLI and MCP for agents

    Every menu item, tool and gesture is one of 400+ commands shared by the UI, figcraft-cli, a JSON control channel and an MCP server, so scripts and AI agents can build, render and export designs.

Who it is for

The people it helps and the problems it solves, and where it ranks.

Built for

  • Designers on Linux or FreeBSD who want a native, Figma-style design app
  • Designers who want to work offline, with files on their own disk and no account
  • Developers who sketch their own screens and want CSS, React or SwiftUI code from them
  • People building AI agents or scripts that create or export designs through MCP or a CLI

Problems it solves

  • Needs frames, auto layout and components like Figma's without signing in to an online service
  • Wants design files kept as local files that still open without an internet connection
  • Wants handoff (measurements, annotations, code) in the same app as the design
  • Wants an agent to build and render screens without a window, then check the result as an image

What it is good at

What the project's documentation says you can do with it.

  1. Case 1

    Per the README: build a set of app screens with Light and Dark modes from one set of colour variables.

    Input

    Start from the mobile app template on the home screen's Templates tab (also under File ▸ New from template…), then add a Theme variable collection with a Light and a Dark mode.

    What the docs say

    The README's Ridgeline example shows three phone screens built from components in auto layout, with their colours switched between Light and Dark by a variable collection. That is the project's own example; we have not built it ourselves.

  2. Case 2

    Per the README: hand a finished screen to developers in Dev Mode.

    Input

    Mark a frame Ready for dev, add an annotation, select a component instance and read its React code in the Inspect panel.

    What the docs say

    The README says Dev Mode shows ready-for-dev status, annotations, measurements and generated code in which component properties become props. We have not checked how usable that code is in a real project.

  3. Case 3

    Per the README: render or export a design from the command line, or let an AI agent drive FigCraft over MCP.

    Input

    figcraft-cli render landing.figcraft -o landing.png --scale 2
    figcraft-cli export landing.figcraft -o out/ --format svg
    figcraft-cli mcp

    What the docs say

    The README says the UI, the CLI and the MCP server call the same commands, and that the showcase designs in its examples folder were built entirely through that command API. On macOS the CLI is a separate download (figcraft-cli-<version>-macos-universal.zip).

  4. Case 4

    Per the README: open a design someone sent you from Figma.

    Input

    A .fig file, or a design exported as Figma's public REST API file JSON, opened in FigCraft.

    What the docs say

    The README says .fig files open best effort and REST API JSON opens with its prototypes and variables. It also says FigCraft hasn't been checked against real Figma documents, so compare the result with the original.

Where it falls short

What it does badly, with the evidence, and what we could not settle.

Weak

Weak

  • Alpha software: not ready to replace Figma for real work

    Evidence: The README calls FigCraft alpha and, by the project's own estimate, about halfway to replacing Figma for real work; it tells users to expect rough edges.

  • .fig files open only best effort

    Evidence: README: FigCraft opens .fig files only best effort and hasn't been checked against real Figma documents. The roadmap lists fixes from real files and a measured real-file corpus as upcoming work.

  • Collaboration is an early preview with no accounts, teams or cloud

    Evidence: README: only a first preview of multiplayer, through live sessions hosted from the app or a self-hosted server; on a server, links are the access.

  • Figma plugins don't run

    Evidence: README: FigCraft runs its own WebAssembly plugins rather than Figma's.

  • Online sharing is not end-to-end encrypted

    Evidence: README: Share ▸ Online uploads the file to a server (collab.craftapps.dev by default) that stores it unencrypted; the public server deletes files nobody has opened for 30 days and offers no backups or uptime promises.

  • Most interface languages are drafts, Simplified Chinese included

    Evidence: README: English, Russian and Turkish were reviewed by native speakers; Simplified Chinese and eight other languages are drafts.

  • Not for teams that swap .fig files with Figma users or need dependable real-time collaboration today

    Evidence: The README and roadmap say the .fig import is best effort and unproven on real files, and multiplayer is a preview without accounts.

Uncertain

Uncertain

  • How faithfully real Figma files open

    Why unsure: Nobody has measured it: the README says FigCraft hasn't been checked against real Figma documents, and we have not opened any files ourselves.

  • Speed on large real-world files

    Why unsure: The README quotes a fraction of a millisecond to create a node in a 20,000-node file, but that is the project's own figure; we have timed nothing.

  • Stability on Windows and Linux

    Why unsure: The project's hardware notes say nearly all QA happens on macOS, with one Windows QA pass so far; we have no crash data for any platform.

  • Quality of the generated code

    Why unsure: The README lists CSS, HTML, React, Leptos, SwiftUI and Compose output, but we have not checked that code in a real project.

License, formats and platforms

The facts, each with its source and the date we checked it.

SpecValueNote and source
Price0 USD

Free and open source

Source: github.comchecked

LicenseMIT or Apache-2.0

Dual-licensed, at your option

Source: github.comchecked

Written inRust

Native app with an egui interface; no Electron and no web view

Source: github.comchecked

PlatformsWindows, macOS, Linux, FreeBSD, web

Windows x64, x86 and arm64; macOS universal; Linux x86_64 and aarch64, plus a riscv64 tarball; FreeBSD x86_64; a static web build

Source: github.comchecked

Online versionWeb build you host yourself

No hosted version is linked from the README or getartcraft.com; needs a browser with WebGPU or WebGL2

Source: github.comchecked

System requirementsWindows 10+, macOS 11+, Linux with glibc 2.35+

Source: github.comchecked

Native file format.figcraft

An archive file kept on your own disk

Source: github.comchecked

Import and exportSVG, PNG, JPG, WebP, PDF

.fig files (best effort) and Figma REST API JSON also open

Source: github.comchecked

MacOS signingSigned and notarized

Universal app for Apple silicon and Intel

Source: github.comchecked

Script and agent accessCLI, JSON control channel, MCP server

Source: github.comchecked

Interface languagesEnglish, Russian, Turkish and 9 drafts

Drafts include Simplified Chinese, Japanese and Korean

Source: github.comchecked

Common questions

Answer first, then why, an example, the limits and what to do next.

Is FigCraft free?

Yes, FigCraft is free and open source under the MIT or Apache-2.0 license, at your choice. You don't need an account, and the README says the app has no telemetry.

Why

The ArtCraft team publishes the full source code on GitHub, so anyone may use, change and share it under either license.

Is FigCraft safe to download?

The official FigCraft downloads are the files on the project's GitHub releases page, and the buttons on this page link straight to them. The README says the macOS app is signed and notarized, and every release lists a SHA256 checksum for each file in SHA256SUMS.txt.

Limits

FigCraft contacts no server until you share or join a file. Sharing online uploads the file to a server whose operator can read it.

Next step

Prefer the project's own files on the releases page; on Linux those are the AppImage, .deb, .rpm, .flatpak and tarball files. The FigCraft snap in the Snap Store lists Ken VanDine as its publisher, and FlatPark (flatpark.org) describes its FigCraft Flatpak as a community package unaffiliated with the FigCraft project. Both say they repackage the official Linux release, and neither is mentioned in the README or on getartcraft.com.

Can FigCraft open Figma .fig files?

Yes, but only best effort: FigCraft opens .fig files and designs exported as Figma REST API file JSON, and the README says it hasn't been checked against real Figma documents.

Limits

The roadmap lists fixes from real files and a measured real-file corpus as work still to do, so keep your original file.

Next step

Try a copy of one file first and compare it with the original in Figma.

Does FigCraft run on Mac, Linux or in a browser?

Yes, FigCraft has builds for macOS, Windows, Linux and FreeBSD, plus a web build that runs in the browser.

Why

The macOS app is universal (Apple silicon and Intel), and Linux gets AppImage, .deb, .rpm, Flatpak and tarball files for x86_64 and aarch64.

Limits

The web build is a zip of a static site that you host yourself; the README doesn't mention a hosted version.

Can I use FigCraft online?

Neither the README nor getartcraft.com links to an official online version of FigCraft: the project's browser version is a web build that you download and host yourself, which getartcraft.com calls "the WebAssembly app, to host yourself".

Why

Per the project's hosting guide, the web build is a static site that runs entirely on your own device and needs a browser with WebGPU or WebGL2. It starts with one new document, has no native file dialogs yet, and can join a live session but not host one.

Limits

Two independent sites, figcraft.run and photocrafteditor.com, offer FigCraft in a browser tab. Both say they are not affiliated with ArtCraft, neither is linked from the README or getartcraft.com, and we have not checked whether what they serve matches the official build. When we checked on 17 October 2026, their desktop download links pointed to the project's own GitHub releases.

Next step

For the full app, use the download buttons at the top of this page; the web build zip is under Other downloads.

Can FigCraft replace Figma for my team?

Not yet for most teams: FigCraft is alpha software and, by the project's own estimate, about halfway to replacing Figma for real work.

Why

Multiplayer is a first preview with no accounts, teams or cloud; FigCraft runs its own WebAssembly plugins rather than Figma's; and .fig import is best effort.

Next step

For solo work on your own files (screens, prototypes, handoff), the README says the core editor works end to end.

Where is FigCraft on GitHub?

FigCraft's official repository is github.com/storytold/figcraft, published by the ArtCraft team, and its releases page holds the installers that the download buttons on this page link to.

Why

The FigCraft page on getartcraft.com points there for the source code and for every download, and the other Crafting Apps, such as PhotoCraft and VectorCraft, live under the same storytold account.

Limits

Other projects share the name but have different owners. xflow-lab/figcraft is a code-driven SVG diagram library for TypeScript and Node.js, published on npm as figcraft by XFlow; figcraft.ai, whose GitHub link points to the same xflow-lab account, offers a local AI agent for images and video; and divikwu/figcraft is a Figma plugin, covered in the next question.

Next step

Download the app from the buttons at the top of this page, or from github.com/storytold/figcraft/releases.

Is FigCraft the same as the FigCraft Figma plugin?

No, they are two projects by different authors that share a name. The FigCraft on this page is a standalone design app by the ArtCraft team (github.com/storytold/figcraft). A separate GitHub project, divikwu/figcraft, describes itself as an AI-driven Figma plugin and an MCP bridge between an IDE and Figma.

How to install FigCraft

Step by step for each system, plus the fixes the project documents for common problems.

Windows

  1. Click Download for Windows at the top of this page. You get the x64 installer, figcraft-<version>-windows-x64.msi.
  2. Double-click the file and follow the setup wizard. FigCraft is installed for everyone on the computer and gets a Start menu shortcut.
  3. Open FigCraft from the Start menu. You don't need an account; your designs save as .figcraft files wherever you choose.
  4. On an ARM PC or on 32-bit Windows, use figcraft-<version>-windows-arm64.msi or figcraft-<version>-windows-x86.msi under Other downloads instead. Windows 10 or later is required.
  5. To run FigCraft without installing it, download figcraft-<version>-windows-x64-portable.zip under Other downloads, unzip it and start the app from that folder.
  6. To install several Craft apps at once, use ArtCraft Launcher.

macOS

  1. Click Download for macOS at the top of this page. You get figcraft-<version>-macos-universal.dmg, one app for both Apple silicon and Intel Macs (macOS 11 or later).
  2. Open the .dmg and drag FigCraft into the Applications folder.
  3. Start FigCraft from Applications. The README says the app is signed and notarized.
  4. For the command-line tool, download figcraft-cli-<version>-macos-universal.zip under Other downloads.
  5. To install several Craft apps at once, use ArtCraft Launcher.

Linux

  1. Click Download for Linux at the top of this page, or pick a format under Other downloads. Each format comes for x86_64 (most PCs) and aarch64 (ARM); the programs need glibc 2.35 or newer, as on Ubuntu 22.04.
  2. AppImage: make it executable with chmod +x figcraft-<version>-linux-x86_64.AppImage, then run ./figcraft-<version>-linux-x86_64.AppImage.
  3. Debian or Ubuntu: sudo apt install ./figcraft-<version>-linux-x86_64.deb
  4. Fedora or RHEL: sudo dnf install ./figcraft-<version>-linux-x86_64.rpm
  5. Each release also has a Flatpak bundle (.flatpak) and a plain tarball, and RISC-V machines get a linux-riscv64 tarball.
  6. The AppImage also runs the bundled command-line tool: ./figcraft-<version>-linux-x86_64.AppImage cli <args>.
  7. To install several Craft apps at once, use ArtCraft Launcher.

FreeBSD

  1. Under Other downloads, get figcraft-<version>-freebsd-x86_64.tar.gz. It is built for FreeBSD 14 on x86_64.
  2. As root, unpack it into /usr/local: tar -xzf figcraft-<version>-freebsd-x86_64.tar.gz --strip-components 1 -C /usr/local
  3. Start FigCraft by running figcraft.
  4. To install several Craft apps at once, use ArtCraft Launcher.

Web

  1. Under Other downloads, get figcraft-web-<version>.zip. It is a static website, not a hosted service.
  2. Unzip it and upload the files to any static web host, then open that address in a browser. The zip includes a hosting guide.
  3. The web build draws with WebGPU and falls back to WebGL2; add ?webgl to the address to force WebGL2.

More about FigCraft

What works today

FigCraft covers the main Figma workflow in one native app: frames and auto layout (including wrap and grid), components with variants and overrides, styles and variables with modes, vector networks with booleans that stay editable, prototyping with conditions and flows, and Dev Mode with annotations and generated code. The README says the core editor works end to end and that nearly all of Figma's main menu is wired. New files can start from eight built-in templates: a mobile app, a landing page, a dashboard, a design system starter, a wireframe kit, social post sizes, presentation slides and an icon set.

Files are .figcraft archives on your own disk. SVG, PNG, JPG, WebP and PDF go in and out, any layer exports at any scale, and .fig files and Figma REST API JSON open too.

FigCraft vs Figma

FigCraft follows Figma's way of working: the README says the toolbar, layers panel, Design panel, menus and shortcuts sit where Figma users expect them. The table sums up where it stands, from the README and the project's roadmap as we read them on 17 October 2026.

If you use Figma for…FigCraft today
Frames, auto layout, constraints and layout gridsIncluded, with wrap and grid layouts and min and max sizes
Components, variants, styles and variablesIncluded, with variable modes such as Light and Dark
Vector editingVector networks, a shape builder and boolean groups that stay editable
PrototypesConnections, Smart Animate-style transitions, conditions, flows and a presentation view
Dev Mode and handoffAnnotations, measurements, Compare changes, and code in CSS, HTML, React, Leptos, SwiftUI and Compose
Comments and version historyComment threads pinned to frames, and named version history
Opening .fig filesBest effort only, not yet checked against real Figma documents
Figma pluginsNot supported: FigCraft runs its own WebAssembly plugins
Editing togetherA first preview of live sessions, with no accounts, teams or cloud
AI featuresNone yet: the roadmap puts them at 0%
Account, offline use and priceNo account, works offline, free and open source

Can you use FigCraft instead of Figma? For solo work on your own files, the project says the everyday workflows already work: designing screens, building a design system, prototyping and handing off to developers all run end to end on FigCraft's own files. For a team that swaps .fig files with Figma users, depends on Figma plugins or edits together every day, not yet. The project calls FigCraft alpha and, by its own estimate, about halfway to replacing Figma for real work.

Some differences are by design. FigCraft is a native Rust app with no Electron or web view, it has Linux and FreeBSD builds, and every action is a command that scripts and AI agents can call through a CLI or an MCP server.

Sharing and privacy

FigCraft contacts no server until you share or join a file. Share ▸ Online uploads the file to a server, by default the public collab.craftapps.dev. The connection uses TLS, but the server stores the file unencrypted and whoever runs it can read it. Anyone with an edit code or link can change the file. You can run your own figcraft-server or share on the local network instead. The public server has no backups or uptime promises, so keep your own copy of anything you share.

About the Craft Apps

FigCraft is one of the Crafting Apps from the ArtCraft team: free, open-source creative tools, each written from scratch in Rust and each able to stand on its own. The others include PhotoCraft, VectorCraft, FilmCraft, LightCraft, PdfCraft, EffectCraft and DesignCraft. According to the README, FigCraft is a clean-room project, implemented from public documentation and observed behaviour only, with no proprietary code, file formats, icons or images. Figma is a trademark of Figma, Inc., and FigCraft is not affiliated with it.

Sources

Sources

  1. FigCraft README (github.com), accessed
  2. FigCraft releases on GitHub (github.com), accessed
  3. FigCraft license (Apache-2.0 file) (github.com), accessed
  4. FigCraft on getartcraft.com (getartcraft.com), accessed
  5. FigCraft roadmap (github.com), accessed
  6. Releasing FigCraft (build and packaging notes) (github.com), accessed
  7. FigCraft hardware and platform parity (github.com), accessed
  8. divikwu/figcraft, a different project (Figma plugin) (github.com), accessed
  9. Hosting FigCraft for the web (web build guide) (github.com), accessed
  10. figcraft.run, an independent site not affiliated with ArtCraft (figcraft.run), accessed
  11. PhotoCraft Editor's FigCraft page, an independent site (photocrafteditor.com), accessed
  12. FigCraft in the Snap Store (snapcraft.io), accessed
  13. FlatPark's community Flatpak of FigCraft (flatpark.org), accessed
  14. xflow-lab/figcraft, a different project (SVG diagram library) (github.com), accessed
  15. figcraft.ai, a different product (AI agent for images and video) (figcraft.ai), accessed

Changelog

Changelog

  1. Added a comparison table with Figma, whether FigCraft can be used online, where it is on GitHub, and how same-name projects, the Snap Store and FlatPark packages and third-party sites relate to it.
  2. Page created from the project's README and GitHub releases.

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